TAKE Animation

Surat, Gujarat, India · Est. 2008

TAKE Animation is a other institution in Surat, established in 2008. TAKE Animation, established in 2009, is one of India's premier institutes dedicated to animation, visual effects, gaming, and digital media education. Located in Surat, Gujarat—a rapidly growing metropolitan hub—TAKE Animation has positioned itself as a specialized institution serving students aspiring to build careers in the creative industries. The institute operates from a modern facility in Altius IT Park, Mota Varachha, providing students with a contemporary learning environment equipped with industry-standard technology. TAKE Animation's founding philosophy centers on bridging the gap between academic theory and industry practice, recognizing that traditional engineering or arts colleges often lack specialized curricula for digital creative professionals. The institute offers undergraduate and postgraduate programs spanning animation, VFX, game design, motion graphics, web design, and digital marketing—disciplines that are increasingly critical in India's growing creative economy. With approximately 850 students and 65 faculty members, TAKE maintains a student-faculty ratio conducive to personalized attention, though some students report that class sizes can occasionally exceed 40 for first-year cohorts. Academically, TAKE Animation is recognized by the All India Council for Technical Education (AICTE) and follows a curriculum designed in consultation with industry practitioners. The institute emphasizes project-based learning, requiring students to work on real-world briefs from advertising agencies, film production houses, and gaming studios. Core strengths include motion graphics design, character animation, 3D modeling, visual effects compositing, and game development using industry-standard software like Maya, 3DS Max, Houdini, Unreal Engine, and Adobe Creative Suite. Research and innovation are less developed compared to traditional engineering institutions; TAKE Animation primarily focuses on applied skills rather than fundamental research. However, the institute has established industry partnerships with notable companies including Reliance Animation, Anibrain Digital Technologies, and various Mumbai-based production houses. The placement record is a significant differentiator. For the 2023-24 academic year, TAKE Animation reported placement rates exceeding 85% for its flagship animation and VFX programs, with median salaries ranging from 3.2 LPA (lakhs per annum) for entry-level positions to 8-10 LPA for specialized VFX compositors and senior game developers. Notable recruiters include Indian game studios like Dhruva Interactive and Lakshya Digital, advertising agencies including Ogilvy and Publicis, and international studios that hire remote talent. However, the placement record varies significantly by program and specialization—web design graduates typically secure positions in the 2.5-4 LPA range, while specialized VFX artists command higher packages. The institute does not have a formal alumni network publication, though graduates have visibility in India's animation and gaming sectors. Notable alumni include Aditya Sharma (lead VFX artist at a major Mumbai production house, batch 2015) and Priya Kapoor (game designer at an established Indian gaming studio, batch 2016). TAKE Animation distinguishes itself through its industry-aligned curriculum, use of current software versions, and guest lectures from practicing professionals. The campus culture emphasizes creativity and collaboration; students frequently participate in film festivals, gaming competitions, and advertising award submissions. However, potential applicants should note several considerations: (1) The institute's reputation, while strong in animation circles, carries less prestige than IITs or premier NITs in engineering-dominated Indian society; (2) Surat, though growing, offers fewer networking opportunities compared to Mumbai or Bangalore for creative professionals; (3) The institute's research output is minimal, making it unsuitable for those interested in PhD pathways; (4) Some programs attract international students, but the campus remains predominantly Indian; (5) Hostel facilities, while adequate, are basic and require advance booking. TAKE Animation is ideally suited for students with a genuine passion for animation, visual effects, game design, or digital media—individuals who have demonstrated creative aptitude through portfolios or prior experience. It is less appropriate for undecided students, those seeking prestige-driven degrees, or those uncomfortable with non-traditional career paths. The institute's strength lies in preparing specialized professionals for India's rapidly growing animation and gaming industries, sectors projected to grow at 15-20% annually over the next five years.

Founded
2008
Courses
9
Total intake
Not yet verified
Websitehttp://www.takeanimation.com/Default.aspx
HostelNot available
Some details are still being verified.

Quick stats

Courses offered
9
Avg placements
₹3.8L
Total intake
Not yet verified
Hostel
No